Nethys starfinder - You select a character theme at 1st level, gaining special benefits that reflect major aspects of that theme at 1st, 6th, 12th, and 18th levels.

 
AoN <b>Starfinder</b> Update. . Nethys starfinder

Your anchor grounds your ability to interact with time and provides the foundation of all your powers. Cure 2 consecutive saves. You can strike two adjacent foes with a single swing. If more than one condition affects a character, apply them all. They defend orbital stations from raids by space pirates, engage enemy fleets during massive interstellar conflicts, and explore the deepest reaches of space. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. A character who is poisoned attempts a saving throw after the listed onset and at the listed frequency thereafter. Each time he reaches one of these level thresholds (5th, 10th, 15th, and 20th—see Table 2–4), choose four of his ability scores to increase. Haste Source Starfinder Core Rulebook pg. The first thing you need to do is determine your players’ Average Party Level (APL), which represents how much of a challenge the group can handle. A target with more than 20 Hit Points takes 1d6 damage per mystic level you have (maximum 20d6), but can attempt a Fortitude save to take only half damage. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. The Archives of Nethys. Serums are normally 1 ounce of liquid (though it is possible to make serums with larger volumes, these are no more effective than standard serums), and lose potency if. Item Level 5; Price 3,100. The biggest differences in mech combat are size and action economy. Many explorers and mercenaries modify their own bodies with technological or biological gear called augmentations. + 5 ft. 191 A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. While not all races are appropriate for player characters, many. Just getting back into starfinder, and I thought I would check out the errata for the core rules (I have 2nd print) and there are number of. This weapon fires in a cone that extends only to its first range increment. You select a character theme at 1st level, gaining special benefits that reflect major aspects of that theme at 1st, 6th, 12th, and 18th levels. All abilities are extraordinary abilities unless. Some longarms support automatic fire as well. You absolutely can rely on Archives of Nethys to have up to date content within a week or so of it dropping. Incompetence: Targeted creatures lose proficiency with one type of weapons. You can take one action (usually defined by your role) per round of starship combat. Detect Magic: Detect spells and magic items within 60 feet. Home Afflictions Aliens Classes Conditions Equipment Feats Races Rules Setting Skills Spells/Rituals Themes Vehicles Licenses Search Sources Contact Us Contributors Support the Archives Minimize Menu. Source Starfinder Core Rulebook pg. The movement can occur before, after, or between the attacks from the full attack. You select a character theme at 1st level, gaining special benefits that reflect major aspects of that theme at 1st, 6th, 12th, and 18th levels. Such a character retains the class features and abilities of a 5th. We've changed how Starfinder Society notes are displayed, moving away from the hover-over text and instead displaying them in-line with the body of what they. Tumbling is a move action, and you move at half speed. Spells - Archives of Nethys: Starfinder RPG Database. Format: Immunities undead immunities. At 1st level, you start with a number of skill ranks. Step 1: Apply any Ability Increases. When making a melee attack, you gain a +2 bonus to attack rolls if your opponent is threatened (see page 255) by another creature on its opposite border or opposite corner. You learn your first stellar revelations (black hole and supernova) at 1st level, and learn an additional revelation at 2nd level and every 2 levels thereafter. Witchwarper Source Character Operations Manual pg. The Starfinder Roleplaying Game is about more than just meeting aliens—it’s also about playing alien characters. Small arms require a battery or ammunition of the proper size and type to function. Shout a warning to your allies, causing them to stop being flat-footed. Source Starfinder Core Rulebook pg. The Starfinder Roleplaying Game is about more than just meeting aliens—it’s also about playing alien characters. Source Starfinder Core Rulebook pg. While not all races are appropriate for player characters, many. Detect Magic: Detect spells and magic items within 60 feet. Precog SFS Note: The precog’s Timeless Paragon ability can be used between scenarios to benefit from the once per week or once per month abilities, and the full 20-level alteration can be used once per calendar year. Small Arms. Identify: Gain +10 bonus to identify items of a magic or technological nature. The Starfinder Roleplaying Game is about more than just meeting aliens—it’s also about playing alien characters. Source Starfinder Core Rulebook pg. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. Site Updates. Witchwarper Source Character Operations Manual pg. Level 3; Price 1,375. Incompetence: Targeted creatures lose proficiency with one type of weapons. While not all races are appropriate for player characters, many. While not all races are appropriate for player characters, many. Some longarms support automatic fire as well. The first thing you need to do is determine your players’ Average Party Level (APL), which represents how much of a challenge the group can handle. The following actions are move actions. While not all races are appropriate for player characters, many. + 5 ft. Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. This spell summons an extraplanar creature (typically an elemental, magical beast native to another plane, or outsider, but also occasionally even extraplanar constructs). Tim is a Canadian engineer and avid gamer who loves RPGs and spreadsheets. Source Starfinder Core Rulebook pg. You can choose this talent up to three times, choosing a different skill each time. Source Starfinder Core Rulebook pg. The Starfinder Roleplaying Game is about more than just meeting aliens—it’s also about playing alien characters. Each stone of this type is keyed to a particular kind of weapon when it is created. 191 A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. Source Starfinder Core Rulebook pg. A character theme represents a focus for your character, which may be a result of your background, upbringing, training, or mystic destiny. Certain actions require a minimum character level or number of ranks in a certain skill. The Mechanic's class skills are Athletics (Str), Computers (Int), Engineering (Int), Medicine (Int), Perception (Wis), Physical Science (Int), Piloting (Dex), Profession (Cha, Int, or Wis). Saving Throw Will negates; Spell Resistance. If you take a full action, you can’t take your usual standard, move, and swift actions. Armor Source Starfinder Core Rulebook pg. You gain a +1 trait bonus to your caster level when casting (or using as a spell-like ability) fly, levitate, mage hand, telekinesis, and similar spells that move objects through sheer will. If you hit, you deal damage normally and can make an additional melee attack (using your full base attack bonus. Jolting Surge: Touch deals 4d6 electricity damage. + 5 ft. People assume most Starfinder backpacks come from the Lorespire Complex on Absalom Station, but more knock-offs exist than authentic ones. Paradoxes cannot be used on secret rolls or other rolls that the GM makes (such as those to disable devices). You also might know spells from a different source, in. If a chosen score is 17 or higher. Weapon fusions are magic unless stated otherwise. Source Starfinder Core Rulebook pg. Tim is a Canadian engineer and avid gamer who loves RPGs and spreadsheets. As PCs gain levels, they tend to obtain wealth. Source Starfinder Core Rulebook pg. Starfinder uses miniatures on the 30 mm scale (meaning a miniature of a 6-foot-tall creature is approximately 30 mm. Other users reply with their own theories, opinions and. It’s impossible to take 10 for an occult skill unlock. Jun 17, 2022 · Nethys (pronounced NETH-uhs) is a Garundi god who holds magic above all things. But in a high-speed chase or race between competing vehicles, the pilots’ skill and the environment play the predominant role in victory or defeat. This ability works only on a creature that has a head and would die from the loss of a head. The Starfinder Roleplaying Game is about more than just meeting aliens—it’s also about playing alien characters. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. You can choose this talent up to three times, choosing a different skill each time. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. While not all races are appropriate for player characters, many of them are; any creature with a racial traits entry is a member of a potentially playable race, provided that your GM. Archives of Nethys Afflictions Character Creation + Ancestries Archetypes Backgrounds Classes Feats Skills. The target can attempt a Will saving throw to halve the damage dealt by this spell. You move swiftly, strike suddenly, and always have an escape plan. 14 Your character’s race, or species, is one of her most important characteristics. You can target a single creature or several creatures, but each missile can strike only one creature. The revived target has 1 Hit Point, and any ability scores reduced to 0 are raised to 1. Each stone of this type is keyed to a particular kind of weapon when it is created. Community Use. The Archives of Nethys. Source Starfinder Armory pg. Tool Kit. You close all mortal wounds and repair lethal damage, but you restore no missing parts. Hands 1; Bulk L. This wisp can move 60 feet per round in any direction, and you can direct it as a move action on your turn. Weapons. A weapon that has the aeon special property includes a socket that can house an aeon stone. If you take a full action, you can’t take your usual standard, move, and swift actions. Held items (such as orbs and rods) must be held in a hand or similar appendage and activated manually like a weapon. If you hit, you deal damage normally and can make an additional melee attack (using your full base attack bonus. PCs might custom-build their own mechs, salvage the technology in the field, or pilot mechs provided by. Archives of Nethys Afflictions Aliens Classes Conditions Equipment Feats Races Rules Setting Skills Spells/Rituals Themes Vehicles Licenses Search Sources Contact Us. An akata looks similar in shape to a lion, but with hairless, rubbery blue skin and a mane of thick, lashing tentacles. Hands —; Bulk L. Source Starfinder Core Rulebook pg. Below are examples of standard actions. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. When the characters’ Average Party Level increases, so does the tier of their starship (see Table 9–1: Starship Base Statistics on page 294). Archives of Nethys Acrobatics | Athletics | Bluff | Computers | Culture | Diplomacy | Disguise | Engineering | Intimidate | Life Science | Medicine | Mysticism | Perception | Physical Science | Piloting | Profession | Sense Motive | Sleight of Hand | Stealth | Survival Skills. You increase your land speed by replacing joints and tendons in your legs with high-performance cybernetics. 50 You have embraced a nihilistic view that values nothing and thus sees only nothingness as having value. Source Starfinder Core Rulebook pg. The revived target has 1 Hit Point, and any ability scores reduced to 0 are raised to 1. Alternative Build Points. While not all races are appropriate for player characters, many of them are; any creature with a racial traits entry is a member of a potentially playable race, provided that your GM. Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. 72 You have augmented the performance of your AI for maximum response timing. Special Materials. Special abilities that are common in Starfinder are described below. Alternative Build Points. While wearing a Starfinder backpack, treat your Strength score as 4 higher for determining your carrying capacity. A character theme represents a focus for your character, which may be a result of your background, upbringing, training, or mystic destiny. A character theme represents a focus for your character, which may be a result of your background, upbringing, training, or mystic destiny. You must spend 1 Resolve Point and attempt either an Acrobatics or Athletics check (DC = 15 + 1-1/2 × your starship’s tier). Higher-quality carbon skins are reinforced with carbon allotypes, such as white carbon or diamond, and the heightened sheen of the fabric hints at their expensive construction. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. Serums are normally 1 ounce of liquid (though it is possible to make serums with larger volumes, these are no more effective than standard serums), and lose potency if. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. You increase your land speed by replacing joints and tendons in your legs with high-performance cybernetics. This deterioration in physical or mental health is often represented by what is called a “progression track. Originally an insectile race called the kucharn, the Swarm is now a single-minded collective with a desire to consume all things and absorb their best qualities into itself. This deterioration in physical or mental health is often represented by what is called a “progression track. The Starfinder Roleplaying Game is about more than just meeting aliens—it’s also about playing alien characters. AoN Starfinder Update. In general, if an ability’s source does not indicate its type, the ability is extraordinary. Associated Skills: Acrobatics and Stealth. 386 Adventures and Campaigns Source Starfinder Core Rulebook pg. 400 The following is a compilation of rules appropriate for use in a variety of environments. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. While not all races are appropriate for player characters, many. Jolting Surge: Touch deals 4d6 electricity damage. While not all races are appropriate for player characters, many. No matter how many Hit Points you lose, you aren’t hindered in any way until your Hit Points drop to 0. Mar 13, 2023 · Find the latest updates, new books, and sources for Starfinder RPG, including Ports of Call, Drift Crisis, and Interstellar Species. Unfilled, these bays are simply storage space (and count as cargo holds), and for many large transport vessels, they remain this way. Starfinder #24: The God-Host Ascends. Source Starfinder #34: We’re No Heroes pg. Balance (Helm Phase) You can balance the shields, redirecting power from one quadrant to protect another. From the smallest transport shuttles to the largest, battleready dreadnoughts, starships are an important part of the Starfinder Roleplaying Game. Ability Modifiers +2 Con, +2 Wis, -2 Cha. Some weapons also cause specific critical hit effects, which are listed in the weapon tables and described beginning on page 182. You learn your first mechanic trick at 2nd level and an additional trick every 2 levels thereafter. He has been playing TTRPGs for 25 years, and caught the Pathfinder volunteering bug when helping Owlcat Games with their Kingmaker booth at PAX. Grip your weapon with more hands to move foes farther with combat maneuvers. It’s also possible to add a dose of poison to a melee weapon that deals piercing or slashing damage, though this takes a standard action and requires. Magic and technology are just tools, and when combined into one discipline, called technomancy, they can be far more powerful than one or the other on its own. Each time he reaches one of these level thresholds (5th, 10th, 15th, and 20th—see Table 2–4), choose four of his ability scores to increase. Starfinder Enhanced includes: New versions of the envoy, solarian, technomancer, and witchwarper classes, all revised to make them more balanced and easier to play. A Profession skill should not overlap with existing skills. Rage of Elements comes out today, the Pathfinder 2e Remaster is on the horizon, and my spies in the Starfinder world have informed me that a 2nd edition of Starfinder is coming! Quite exciting! This update was a big one, and while everyone on the team deserves humongous kudos for all of their work, I want to give an extra big shout out to Devin. Archives of Nethys Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper Drone Main Details | Alternate Class Features | Archetypes | Class Builds | Exocortex | Tricks Mechanic Source Starfinder Core Rulebook pg. Art added to all aliens from Alien Archives 3 and 4, completing the Alien Archive series. This extra speed has several effects. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. New class features and character options for every Starfinder class published to date! New archetypes, spells, equipment, and over 90 new feats. Your body is so ancient you fear damaging it with exertion. Source Starfinder Core Rulebook pg. 386 Adventures and Campaigns Source Starfinder Core Rulebook pg. Three or more combat feats. Ability Modifiers +2 Dex, +2 Cha, –2 Str Hit. We would like to show you a description here but the site won’t allow us. The Starfinder Roleplaying Game is about more than just meeting aliens—it’s also about playing alien characters. All abilities are extraordinary abilities unless. Role: Rangers are deft skirmishers, either in melee or at range, capable of skillfully dancing in and out of battle. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Hybrid equipment makes use of both technology and magic; though not necessarily in equal measure, both forces are crucial to the item’s function. ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; staggered 1 round; 15 ft. Source Starfinder Core Rulebook pg. Holographic Image: Illusory double of your likeness can talk and cast spells. You might be a trickster, hustler, or con artist, or you might serve as an actor, ambassador, or businessperson, paving the way for negotiation through. 244 A standard action is usually the main action you take each round, other than movement. You select a character theme at 1st level, gaining special benefits that reflect major aspects of that theme at 1st, 6th, 12th, and 18th levels. Base Frames. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. You don’t have to sleep for every minute of the 24-hour period, but you must refrain from movement, combat, spellcasting, skill use, conversation, and any other fairly demanding physical or mental task. Armor Source Starfinder Core Rulebook pg. As PCs gain levels, they tend to obtain wealth. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. dogs for sale in arkansas

Explore the Archives of Nethys for afflictions, aliens, equipment, feats, races, rules, spells, and more. . Nethys starfinder

Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. . Nethys starfinder

+ 5 ft. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. While not all races are appropriate for player characters, many. The Starfinder Roleplaying Game is about more than just meeting aliens—it’s also about playing alien characters. Art has also been added to all race entries from the Core book and Alien Archives. Any handheld computer can be inserted directly into the port, while larger systems need to be connected by an adapter cable. You gain a +2 insight bonus to initiative checks, and either you (if you have an exocortex) or your drone (if you have a drone) gains a +2 insight bonus to Reflex saves. XP 1,600. Source Starfinder Core Rulebook pg. The Starfinder Roleplaying Game is about more than just meeting aliens—it’s also about playing alien characters. Deities. While not all races are appropriate for player characters, many. Dwarves trace their heritage to the missing planet of Golarion, yet for them, this is not merely a matter of history, but identity—they were forged in the furnace of Golarion’s subterranean passages, and many dwarves born long after the planet’s. Requirement (s) Vampire—Nosferatu. Starfinder #24: The God-Host Ascends. Explore the Archives of Nethys for afflictions, aliens, equipment, feats, races, rules, spells, and more. While not all races are appropriate for player characters, many. The Starfinder Roleplaying Game is about more than just meeting aliens—it’s also about playing alien characters. A character can’t recover from the damage dealt by a cold environment until she gets out of the cold and warms up again. Source Starfinder Core Rulebook pg. 188 Starfinder data jockeys are the Starfinder Society’s foremost experts on the analysis, architecture, manipulation, and retrieval of data. While not all races are appropriate for player characters, many. Your class’s Spells section describes which class’s spell list you can choose from, how to determine the number of spells you know, and at which levels you can learn new spells. Type poison (injury); Save Fortitude DC 21. 222 Level 1; Price 245; Bulk — Description This aeon stone sustains you by negating the need for food or water. He gained enough power to witness all that transpired on all planes, and this both fueled his divinity and drove him irreparably mad. Terrifying predators that dwell in the vast void of space, akatas make their homes on lifeless asteroids, comets, and dying planets, hibernating in cocoons composed of the starmetal noqual for countless centuries. Worn magic items are things like rings, cloaks, amulets, and gloves. 14 Your character’s race, or species, is one of her most important characteristics. Range close (25 ft. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. Source Starfinder Core Rulebook pg. Casting Time 1 standard action. Holographic Image: Illusory double of your likeness can talk and cast spells. He has been playing TTRPGs for 25 years, and caught the Pathfinder volunteering bug when helping Owlcat Games with their Kingmaker booth at PAX. As a standard action, you can slot an aeon stone into the socket or remove it. He is a god of magic, torn between destroying the world with one hand and saving it with the other. Powered Armor. 47 The following rules represent a compilation of and expansion on the rules for underwater adventure presented in various sections of the Starfinder Core Rulebook. You also might know spells from a different source, in. Gaining an Archetype. As a move action during combat, you can designate a foe for your exocortex to track. Creatures Equipment Setting Spells/Rituals Rules + Actions/Activities Conditions Rules Traits. Since a PC’s primary way of gaining wealth is through adventuring, it’s important to moderate the amount you. First, Gaining a Creature Companion explains how to secure your own companion. Longsword, Standard Source Starfinder Core Rulebook pg. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. Source Starfinder Core Rulebook pg. While not all races are appropriate for player characters, many of them are; any creature with a racial traits entry is a member of a potentially playable race, provided that your GM. For many creatures, their nonvisual senses are imprecise. Once installed, they become a part of your body and generally can’t be affected. When you use Stealth to make a trick attack, you gain a +1 bonus to the skill check. 388 As the Game Master, you wear many hats: storyteller, entertainer, judge, inventor, and player. While not all races are appropriate for player characters, many. You’re an expert at combat of all types but tend to prefer heavy. 487 LG goddess of honorable battle, humanity, justice, valor Centers of Worship Absalom Station, Akiton, Triaxus, the Veskarium Symbol A longsword surrounded by a sunburst Alternative Theme Knowledge Reduce the DC of Culture and Mysticism checks to recall knowledge about. + 40 ft. Mechanic tricks all require you to meet a minimum mechanic level, and they are organized accordingly. This trap consists of several 5-foot-square trapdoors that open when a creature stands on one, dumping the victim down a 60-foot-long chute and into a 30-foot-by-30-foot trash compactor with a single locked exit in one corner. Source Starfinder Core Rulebook pg. Fabricate Arms (Su) Source Starfinder Core Rulebook pg. Hybrid equipment makes use of both technology and magic; though not necessarily in equal measure, both forces are crucial to the item’s function. Capacity 40; Usage 2/round. Serums are vials of magic liquid that you can imbibe as a standard action or carefully trickle down the throat of a helpless or unconscious creature as a full action. This weapon fires in a cone that extends only to its first range increment. Some longarms support automatic fire as well. Even if you have a negative modifier, you always have at least 1 Resolve Point. It’s no wonder, then, that across the entire galaxy, members of countless species take up creature companions ranging from show pets to emotional support animals to combat-ready mounts. Oct 18, 2023, 09:10 pm. These new rules focus on altering the way PCs can obtain Build Points (BP) for building and upgrading starships. 248 A full action requires your entire turn to complete. A target with more than 20 Hit Points takes 1d6 damage per mystic level you have (maximum 20d6), but can attempt a Fortitude save to take only half damage. Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. Some nanocyte knacks require you to satisfy other prerequisites, such as having other knacks. Cha 15. 30 ft. 47 The following rules represent a compilation of and expansion on the rules for underwater adventure presented in various sections of the Starfinder Core Rulebook. -radius burst Description This spell functions like dispel magic, except it can end more than one spell on a target and it can be used to target multiple. Source Starfinder Core Rulebook pg. This cybernetic includes a programmable data port that allows you to access different types of computers and digital storage media. 50 Once part of a ravenous hive of locust-like predators, the insectile shirrens only recently broke with their hive mind to become a race of telepaths physically addicted to their own individualism, yet dedicated to the idea of community and harmony with other races. While not all races are appropriate for player characters, many of them are; any creature with a racial traits entry is a member of a potentially playable race, provided that your GM. Poisons are normally weaponized by loading a single dose into a weapon with the injection special property, such as an injection glove or needler pistol. 400 The following is a compilation of rules appropriate for use in a variety of environments. Though these suits of light armor appear to be made of stiff fabric, they are actually woven from carbon fibers. Health and Resolve. Basic melee weapons are divided into one. These are not entirely new skills, but rather new uses of existing skills for those trained in the occult arts. You can strike two adjacent foes with a single swing. You gain a +2 insight bonus to initiative checks, and either you (if you have an exocortex) or your drone (if you have a drone) gains a +2 insight bonus to Reflex saves. Additionally, you can use an advanced. 244 A standard action is usually the main action you take each round, other than movement. On page 141, Creating Companions provides statistics for a creature companion of any. You move swiftly, strike suddenly, and always have an escape plan. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. Truly build the character you want!. The Swarm. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. The myriad peoples of the Pact Worlds speak a wide variety of languages, from the system-wide trade tongue called Common to obscure alien dialects and ancient languages from other planes of reality. Modern longswords are made of stainless steel, carbon steel, or, rarely, a custom material such. There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. . comet in 2023, e south st, mom sex videos, str8hell, classic cars for sale arizona, amazon bedding sets, danish girl models young nude, hardcore sex, animeshemale, softstreme hr straight leg crop, dark web real photos, hot boy sex co8rr